Do you find it irritating having to empty and re-bait your crab pots one at a time? This mod is for you! It will allow you to automatically empty and bait all of your pots at once. It has lots of different customizations available for you to set in order to make the mod function how you want it to.

Stardew Valley Crab Net Mod

 

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Created by jwdred
InstallationAdditional RequirementsCustomizationDonate
This mod is SMAPI compatible! Check out our SMAPI modding guide!
There are no additional requirements for this mod.

The configuration file defaults to the following settings:

{
"keybind": "H",
"enableLogging": false,
"enableMessages": true,
"free": false,
"costPerCheck": 1,
"costPerEmpty": 10,
"chargeForBait": true,
"preferredBait": 685,
"whoChecks": "spouse",
"chestCoords": "73, 14",
"bypassInventory": false,
"allowFreebies": false
}

keybind: The hot key you want to press to summon your crab bearing minion.

enableLogging: Tells the mod whether or not to output logging messages to your SMAPI console.  Don’t get it confused with “enableMessages”.

enableMessages:  Tells the mod whether or not you want feedback about what your worker did, how much it cost, etc.  Disable it if you don’t want to see any dialogues or HUD displays after pressing the hot key.

free:  This setting overrides all other cost settings.  If you set it to true, then all other cost settings will be ignored and you can have all your trash brought to you and not find your self a single ‘g’ poorer.  It’s the same thing as setting all the other cost settings to 0.

costPerCheck:  Assuming “free” is set to false, you will be charged this amount for every pot that you have placed in Stardew Valley.

costPerEmpty:  This is the amount that it will cost you to have the contents of your pots retrieved.  If there’s nothing to retrieve, you will not be charged anything for that crab pot.

chargeForBait
:  This tells CrabNet whether you want to pay for bait or not.  The arrangement you have between you and your pot checker is nobody’s business but your own, and there are certainly some master baiters in Pelican Town who include the bait in their service.

preferredBait:  The ID of the bait you like to use.  The only 2 I know about are 685 (regular bait, and the default), and 774 a.k.a. ‘wild bait’.  Yes, this allows you to use Linus’ bait recipe before he teaches it to you.  If you feel bad about that, then use 685.  Or increase the “costPerEmpty”, and call it a royalty fee for Linus.  Or set “whoChecks” (see below) to Linus, and he might use his own special bait out of disgust for the alternative.

whoChecks:  This is an immersion setting. The default is “spouse”, which means messages displayed will indicate that your chosen spouse has done this task.  If they wear the pants in your family, then you might consider setting it to something else, like “Shane” or “Haley”.  If the name is not recognized, then it will be used verbatim (if you set it to “Captain Underpants”, who to my knowledge is not a character in this game, this mod shall say “Captain Underpants did such and such).  However, if the name is one of the characters AND messages are enabled, you’ll get to see their mug every time you press the button.

chestCoords:  These are the secret coordinates of a chest that you have placed on the farm grounds (not inside a building), into which Captain Underpants will deposit the contents of your crab pots if you don’t have enough room in your inventory.  The default setting is the tile to the immediate right of the sell box: “73,14”.

bypassInventory:  If you really,really like the chest idea, you can set bypassInventory to true, and your helper will attempt to deposit your daily catch into the chest first.  If there is no chest, or the chest is full, they will fall back to putting it in your inventory.

allowFreebies:  This setting basically tells the mod to be unforgiving in charging its fees.  If it’s set to false (the default) you will not get much slack.  If you can’t afford to pay for the service, there’s an immediate strike and the rest of the work will go undone.  Setting it to true will give your hunter-gatherer a little more compassion for the plight of the young farmer (whether they deserve it or not).

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